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Blender VS Maya (Full explanation). I am Animator.

Blender and Maya are two of the best 3D packages that artists use today both of them can be great for a lot of different but purpose but they also have different things to offer depending on what you want to do Maya is industry standard in many such as we have Blue Sky animation but Blender is also a software that is growing fast lately and becoming the weapon of choice for many 3D artists.

In this blog, we will take a look at both of these 3D packages and what they offer.

1. Modeling

   After the entry of Maya in 2014 some very powerful modeling tools have been added to the software which gave it a better workflow and more efficient modeling that will allow you to create complex models easily. If you want to be in game development or animation, learning to model in Maya is a good option because you'll be using it in the industry.

Blender has been developed a lot in the last decade with a variety of new features especially with the new releases which made it competitive when it comes to 3D modeling. It has a comprehensive array of modeling tools that can help you for creating, transforming, and editing your models. In addition to blenders high companies in terms of poly modeling, it gives modelers to give the ability to sculpt which is a fantastic feature that most 3D packages don't have because artists that use them usually use specialized sculpting software such as ZBrush, also what is interesting about modeling in the blender is the add-ons that you can use to create cool and complicated mechanical pieces and detail the car service model.

Overall in terms of modeling, I would say that both are good but the blender has the upper hand due to the tools it offers especially in terms of sculpting.

2. Rendering

When it comes to rendering you can expect Maya to have a strong render engine which is Arnold at the time being and it is included with the default installation in Maya. Arnold is a fast, memory-efficient, and scalable physically-based ray tracer and it supports interactive rendering from the interface, this render engine was developed by a company called Solid Angle and later it was bought by Autodesk in 2016. Before having Arnold, Maya did not really have a good render engine that can be relied on to create a high-quality render effectively and with high degrees of efficiency. Also, there are a lot of people using external render engines that don't come with Maya like V-ray, Redshift, and Octane render just to name of few, these render engines are great and they can offer a lot to artists and studios in many industries such as architectural visualization we have acts and animation.

When it comes to rendering in Blender you can basically expect to have two different render engines for two different purposes because we have Cycles and Eevee. Cycles is a blender's physically-based path tracer for production rendering and generally speaking to render high-quality images with much more efficiency as possible. It is designed to provide a physically based result with artistic controls and flexible shading nodes for production needs. Eevee is also a render engine that ships with a blender but it serves a different purpose than a cycle because it is a real-time engine built using OpenGL focused on speed and interactivity at the same time achieving the goal of rendering PBR materials. Eevee can be used interactively in the 3D viewport but also it can produce high-quality final renders. Eevee materials are created using the same render nodes as Cycle. This makes Eevee work great to preview materials in real-time for example when we use it to preview architectural visualization scenes. Unlike psycho Eevee is not the right trace render engine instead of computing rays of light Eevee uses a process called Rasterization. Eevee is designed to use PBR principles, it is not as perfect and Cycle will always provide more physically accurate renders because Eevee uses rasterization and it has a large set of limitations. In addition to having Cycle on TV at your disposal when using the blender, you also the option to use third-party add-ons like Octane RenderPixar Renderman, and V-Ray

When it comes to rendering Blender and Maya both have great render engines but Blender's real-time engine Eevee is very strong to our not real-time rendering capabilities that were added recently by Autodesk( Maya ). I'm not saying that Autodesk rendering is bad but Eevee is better generally speaking.

3. Animation 

Mines stand out when it comes to animation because of its library of animation tools that's why it is used by many industries that rely on animation such as Video Game development, and VFX. Much studious use Maya as a critical piece of their production pipeline for rigging and animation and the animation experiences it provides make it possible to work on difficult and complex projects. When it comes to rigging Maya has excellent rigging tools with some nice built-in that can be quickly applied to your models even the vanilla tools in Maya are good often professionals and Studious develop their own tools for creating complex rigs that's why you need the working knowledge of Maya's scri[ting languages.

Blender on the other hand has seen a lot of growth over the years when it comes to animation because it was developed further by the blender team to rise up to the needs of the animation team that works on the short films created by the Blender institute. The blender allows the artists to turn their still characters into animations whether it is a simple keyframing or complex walk cycles. It can be used to work on animation projects whether it be character animation, rigid body animation, or even motion graphics which is a very important part of the advertising industry. It also offers a good set of tools when it comes to reading for character preparation for animation, you can use built-in add-ons to allow you to rate your character easily and faster and if you have enough experience you can build your own complex rigs. In addition to that Blender is one of the few 3D software that has the ability to draw and create 3D animations, this is possible in blender using the grease pencil tool which is a system that was years ago and it became much better lately. The grease pencil basically a particle type of blender object that allows you to draw in the 3d space to make a traditional 2d animation, cut-out animation, motion graphic, or use it as a storyboard tool among other things. The grease pencil will open the door for navigating new possibilities using the blender. It was actually used to create a short 2d film called era which was created completely using the grease pencil tool.

So in terms of animation Maya and Blender are both great but Maya has the upper hand here because it has a lot of tools and resources and it is heavily relied on by professionals and studios which made it the weapon of choice what a lot of animators but if you are not interested in working in the industry you can still use the blender. 

4. Visual Effects 

In terms of visual effects, Maya is very strong because it fulfills the needs of many studios and professionals artists working in the industries even though Maya in the past have some limitations compared to the 3D software leading the industry of visual effects. It has pretty much everything for this type of work, especially with Autodesk added to it in the last decade from the new and better cloth and hair simulation tools such as Ncloth which is an extremely powerful cloth engine that you should learn as a Maya user. Ncloth has the flexibility to be used to simulate different types of objects for instance it can be great for simulating lava and concrete being poured which is another application for it. Also, we have Bifrost which is a simulation system for high-quality liquid and fluid effects using flips over. You can generate liquids and have them fall from emitters under gravity, interact with colliders to directly flow, and create splices, and much more. Bifrost was used for some of the iconic movies such as Avatar. In addition to that other powerful plugins can be used also with Maya such as Pheonix FDFume effectsZiva VFX, and so on.

When it comes to effect Blender has a good particle system that can be used to create high-quality visual effects like fire, smoke, dust, blizzards, and so on. As we have it done in the man in the high castle show image VFX created by Barnstorm VFX and they actually have integrated Blender in their pipeline. 

Just to be fair I believe that other than Houdini, the other software that is used in the industry for film and VFX whose plugins and add-ons in additions to the tools that come originally with these 3D packages to do lots of effects like fire, smoke, fluids, and so on. They use powerful plugins such as the Fume effect, Pheonix FD, Krakatoa, Thinking particles, and so on, and the best developers don't make their add-ons available for Blender because of its open-source nature and the GPL license which makes the source code for their tools available for other users but Blender right now has a good particle system that can be used for VFX nonetheless. In addition to good simulation analysts such as flip fluids also Blender has a very robust cloth simulation system that can be to make clothes, flags, banners, and so on. In addition to that, some blender add-ons can be make reading a lot easier and faster similar to what we find in the Marvelous Designers. Blender is also a motion tracking tool that is good enough to create professional camera tracking for VFX shorts. It was actually developed further to work on some of these short films that were created using Blender and what makes Blender unique compared to the 3D packages is the fact that it is also able to do compositing. 

But to be honest videos for the most part use nuke which is a good compositing software even Barstow VFX that is famous for using Blender is actually using no further compositional work because it is much better.


I hope you found this article useful and informative. If you have something to add please leave it in the comment section below also you can check some of the previous articles.


Thank you very much........